This is just a lil progress report on how my Mumm-Ra statue is going and how I got there.
Starting with a low poly base mesh created in both Maya & ZBrush (sorry I forgot to document that step, I wont forget next time) I decided to isolate and work on the face first.
The mouth wasn’t quite right so I opened it up and moved the teeth around a bit. Using the Dam Standard brush I etched in where I wanted the major wrinkles to go. The tongue was also refined and re-positioned a bit.
Using the Clay Buildup brush, I started to give the face some fullness to really make those initial details pop. I’m not worried about the geometry here since I’ll be smoothing it out soon, whats important is nailing the look at this point.
So I smoothed out the rough geometry and went to work on the teeth and gums. I really wanted a rotted yuck mouth effect so I chipped up the teeth and knocked a few out, in addition to really messing the gums up with the Fracture brush.
With the teeth where I wanted them, I went back to the face to push the mouth around a bit and widen his ‘grin’. I think it livened his expression up a lot.
At this point the emperor had no clothes, so it was time to make them. Back in Maya I just put together the basic shapes without worrying about the detail, as I get better with Maya I’d like to do more of this step in Maya but the latest updates to ZBrush may make that a waste of time.
Most of the major pieces are in place at this point, now its just time to clean his accessories up. Before getting to that though, I start carving in the major muscle separation I’m going for. I’ll come back to that later, but I like to keep a clear view of where I’m going with the musculature at all times.
Cleaning up the helmet and refining the edges, cant have them too sharp since I’ll be beating them up later.
Everything is smoothed out and fitted, time to go back to the body now and begin refining the musculature.
Well that’s all I’ve got for now, hope you guys like these kinds of updates, I’ll see you in a few days with some more.